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This project aims to reimplement on top of OpenGL ES 2.0 the most common / useful game orientated functionality removed from OpenGL 2.0. Such things include but are not limited to:
Matrix Tranformations Multi-Texturing Begin / End Paradigm Default Fixed Function Interface and Shader GLU helper functions Alpha Test Texture Coordinate Generators Texture Formats GL_BGR, etc
It will be as portable as possible, but will likely be optimised for the Open Pandora OMAP3 based handheld console. Conformance is not a priority, performance is more important.