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ShaderNetThis library allows to describe shaders as a network of building blocks. Building blocks and shader descriptions can be stored as XML documents, and can be linked across the internet too.
ShaderNet is written in standard C and is designed to be fast and simple. It is planned to develop bindings to Python, in order to integrate with high level architectures.
The shader's topology can be changed in realtime, to enable graphical applications to make use of mutable GLSL code to adapt on different hardware or software features.
ShaderNet comes with simple code-optimization ability, but it implements a modular architecture to ensure extendibility towards more complex optimization algorithms.
StatusThe project is in early developement, i am working slower than i expected because my family is getting bigger :) and my job is mind damaging. If you are interested in this project please trust me and be patient, i'm working on it as often as i can.